The authors describe a research program in cybercrime and computer forensics which relies heavily on research by undergraduates.
The goals of this program are to complete projects as defined by clients, but also to allow students to experience the frustrations and enjoyment of solving real-world problems. Furthermore, this experiential approach builds a rich educational environment for students where they must "work for a boss" (faculty member) and with "coworkers" (other students) in a group effort. Overall, students have found the experiences to be beneficial, and the authors typically have more applicants for the positions than are possible to fill. This paper describes three of the actual projects used and illustrates authors’ lessons learned. (Published abstract provided)
Similar Publications
- Dyed Hair and Swimming Pools: The Influence of Chlorinated and Nonchlorinated Agitated Water on Surface-Enhanced Raman Spectroscopic Analysis of Artificial Dyes on Hair
- Identification of Blunt Force Traumatic Fractures in Burned Bone
- Atmospheric Chemistry of Chloroprene Initiated by OH Radicals: Combined Ab Initio/DFT Calculations and Kinetics Analysis