The authors describe a research program in cybercrime and computer forensics which relies heavily on research by undergraduates.
The goals of this program are to complete projects as defined by clients, but also to allow students to experience the frustrations and enjoyment of solving real-world problems. Furthermore, this experiential approach builds a rich educational environment for students where they must "work for a boss" (faculty member) and with "coworkers" (other students) in a group effort. Overall, students have found the experiences to be beneficial, and the authors typically have more applicants for the positions than are possible to fill. This paper describes three of the actual projects used and illustrates authors’ lessons learned. (Published abstract provided)
Similar Publications
- A data set of bloodstain patterns for teaching and research in bloodstain pattern analysis: Impact beating spatters
- Post-burn and Post-blast Rapid Detection of Trace and Bulk Energetics by 3D-printed Cone Spray Ionization Mass Spectrometry
- A Multi-Stream Fusion Approach with One-Class Learning for Audio-Visual Deepfake Detection